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Inputs and Outputs of Design

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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Exploring Binary Code

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

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Ergonomics and Design

In this activity, students carry out a product analysis of a provided wireless product (such as a TV with a remote control or a remote control car). This can be done using the ACCESS FM framework for guidance:

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Colour in Product Design

This activity, from the Institution of Engineering and technology (IET), introduces students to colour theory. Students look at products where the manufacturer makes a point of producing the same product in a range of colours, for example, mp3 players. They then...

Antennas Explained

This activity, from the Institution of Engineering and Technology (IET), explores how the antenna part of body centric antennas (BCAs) work and encourages students to consider ethical issues surrounding the use of advanced technology to control prosthetics.

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Design an Information System

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

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Sensor Solutions

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we see communications developing to help others.

The resource is designed so that students will:

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Properties of Sensors

This activity, from the Institution of Engineering and Technology (IET), introduces students to methods of how to identify what components can be used as electronic sensors.

The resource is designed so that students...

Identifying Sensors

This activity, from the Institution of Engineering and Technology (IET), introduces students to methods of how to identify what components can be used as electronic sensors.

The resource is designed so that students...

Sensors

This activity, from the Institution of Engineering and Technology (IET), introduces students to methods of how to identify what components can be used as electronic sensors.

The resource is designed so that students...

Sensors Decisions

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we use sensors in a circuit that will make decisions.

The resource is designed so that students will know that:

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Sensors Systems

This activity, from the Institution of Engineering and Technology (IET), introduces students to how we use sensors in a circuit that will make decisions.

The resource is designed so that students will:

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Acoustic Engineering 2

This activity asks students to use the CAFEQUE (Cost, Aesthetics, Function, Ergonomics, Quality, User, Environment) principles to analyse Bang & Olufsen earphones.

A link is given to a case study of the marketing...

Acoustic Engineering 1

This starter activity has been inspired by the Sound Design...

Investigating Engineering Design 2

These activities provide students with an understanding of the importance of fitness for purpose when designing new products. Students learn how to effectively dismantle and investigate an engineered product to determine its function/purpose.

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