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Make a crown

Having a celebration? Use these handy guides and templates to bring design and technology skills in to your classroom, adding a touch of skill to your crown making. Suitable for four to eleven year olds, the template is easily adaptable for all head shapes and sizes. Use the templates provided to cut out, spend...

The Road to Zero Hunger

The Action Against Stunting (AAS) p...

S06 Presentation

The ‘presentation’ section of the Fixpert's resource focuses on documenting the Fixpert's project in the form of a film, presentation, folder, blog or any other medium students choose. It encourages students to be reflective and critical of their practice, along with developing presentation and story-telling skills...

Production - S05

The ‘production’ section of the Fixpert's resource focuses on producing a  high-quality working prototype that meets the problem described in the original design brief. Activities that support this section include: ‘hack a toothbrush’, starting points for innovative ideas, and making paper bowls. These activities...

Development - S04

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

Discovery - S03

The ‘discovery’ section of the Fixpert's resource focuses on developing skills and confidence relating to design thinking. It works well as a starter for an in-depth design lesson. Structured activities help students to view their surroundings with fresh eyes and think outside the box. Ideation techniques are...

Getting Started - S02

The ‘getting started’ section of the Fixpert's resource focuses finding a 'fix partner' and identifying a design problem they experience. Structured activities are provided for developing interview skills, along with an activity considering the needs of someone with limited dexterity or mobility.

Introduction to Fixperts - S00

The ‘introduction to Fixperts ’ section of the Fixpert's resource introduces the Fixpert framework and how it breaks down the design process into 6 stages. It provides examples of schemes of work, curriculum links and a set of frequently asked questions. A student log book is also provided that students can use to...

Big Ideas - S01

The 'big ideas' section of the Fixpert's resource focuses on big ideas. It introduces students to designing as an approach to problem solving and to designing for the real world and real problems. In particular, students are encouraged to consider different users and their needs, along with ergonomics and human-...

Ocean Grabber

This resource is part of the Polar Explorer Resource Collection https://www.stem.org.uk/polar-explorer-educational-resources.

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Principia Space Diary: robots in space

Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...

Home Security

Students first evaluate existing alarm systems and learn about a burglar’s attitude towards them using a video featuring reformed criminals. They are then briefed to create a working door access and alarm system using a BBC micro:bit and selected input and output components such as LDRs, reed switches, buzzers and...

Smart Sensor Communications

This video, from the Institution of Engineering and Technology (IET), features physiotherapist Jeroen Bergman who works with smart sensors at Charing Cross Hospital. He explains how a variety of sensors are used to analyse patients’ movements. Development work is...

Virtual Sport

In this video from the Institution of Engineering and Technology (IET), engineers explain the technology behind Wii controllers. Micro electro mechanical systems (MEMS) is the technology behind games console controllers and products like air bags. New applications for...

Inputs and Outputs of Design

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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