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Creating Media - Desktop Publishing Overview

This resource provides a unit overview for the Year 3 ‘Creating Media- Desktop Publishing’ unit of work. It gives a clear overview of objectives to be covered within each session and a learning graph to show the range of skills being developed through this computing unit.

 

Lesson 4 - Can You Add Content?

In the previous session, pupils created a magazine template and now they have the opportunity to add their own content of text and images to it. Pupils will be taught to copy information for the front of their magazine from a pre-written document and paste it onto the front of their magazine covers. Pupils will...

Lesson 3 - Improving a game

In this lesson, pupils will apply the concept of variables to enhance an existing game in Scratch. They will predict the outcome of changing the same change score block in different parts of a program, then they will test their predictions in Scratch. They will also experiment with using different values in...

Lesson 2 - Animation, Names, Parenting

This second lesson covers the basics of keyframe animation, the technique behind how 3D digital animations are made. Learners will be able to explain the differences between keyframing and stop motion animation, and give reasons for why keyframing might be preferable in computer animation. Learners will gain...

Principia Space Diary: robots in space

Robots are really useful in space as they can do lots of different jobs, some of which are too difficult or dangerous for humans. This activity looks at the different uses of robots in space exploration, with children...

IET Faraday STEM Posters

A range of downloadable classroom posters to support learning in science, computing and engineering. They link to curriculum topics including: forces,...

First Lego League Junior

  • Children are introduced to STEM subjects through experimentation, design skills and critical thinking, by using Lego. 
  • First Lego League Junior

 

Home Security

Students first evaluate existing alarm systems and learn about a burglar’s attitude towards them using a video featuring reformed criminals. They are then briefed to create a working door access and alarm system using a BBC micro:bit and selected input and output components such as LDRs, reed switches, buzzers and...

Applications of Programmable Systems

In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...

Inputs and Outputs of Design

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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Exploring Binary Code

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

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Computer Games vs Sport

The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and...

Lesson 1 - The modern world of work

This lesson will introduce learners to the way the workplace has changed over time. This includes an overview of traditional and modern work practices; how flexibility is achieved through 24/7/365 availability; and how modern technology facilitates inclusivity and accessibility for all stakeholders.

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Lesson 5 - There’s no place like 127.0.0.1

The aim of this lesson is for students to develop their understanding of the risks that cyberthreats pose to a network, followed by an exploration of some of the more common methods of defending a network against attacks, such as firewalls and anti-malware. The students will look at the more common threats that...

Debate kit - Privacy

This resource focuses on the subject of privacy and provides an opportunity for a structured practice debate on a controversial topic. The different ‘rounds’ of the debate help students think through the issues and reconsider their opinions. The structure also shows them how to build a discussion and back up their...

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